If idle, they were generally simply walking around in circles, ignored each other (even when wolves and bears are near potential prey), and not only did they easily scale slopes and rocks effortlessly when players couldn't, they also went through player-created structures like they weren't even there.
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Planes and helicopters periodically drop off crates full of goodies. Bringing down either the helicopter or the Bradley makes a lot of noise, leaves a marker on the map, and makes you wait for the debris to stop burning before you can loot it. Other times, the counter-raiders will wipe out the raiders, take their explosives, and finish the raid themselves. Sometimes the counter-raiders are enough of a distraction for the defenders to win. Not only will raiders fight a base's owners, the explosions and gunfire attract counter-raiders, who will fight the raiders, each other, and the defenders. But loot quickly, because more enemies might be on their way! The last player standing gets to loot the fallen. Gunshots are audible from far away and tend to attract trouble.
Thus, attempting this monument tends to attract boats of bad guys! Set the pager item to the right frequency and you'll get an alert when other players are running one of the Oil Rigs.A core gameplay loop is to visit "monuments" - abandoned facilities - to scavenge materials. Why work up a sweat with a pickaxe when you can kill the guy who did and take his ore? Watch your back while making all that noise hitting rocks! Everybody needs resources and guns, so you will probably fight other players while: Key activities are designed to alert other players and give them time to show up.
Adventure-Friendly World: Rust is a PvP pressure cooker where even getting some firewood can be life threatening.